expose_access_log_v1
sys.expose_access_log allows you to view the access log of a compromised system.
expose_access_log_v1 is a tier 1 upgrade. It spawns at noob, kiddie, and h4x0r rarities.
Stats
cooldown
The 'cooldown' stat, which is displayed in seconds, determines how much time must pass after use before the expose_access_log_v1 can be executed again.
count
The 'count' stat displays the number of access logs can be exposed by the expose_access_log_v1 being used.
Behavior
When a player has this upgrade loaded, the upgrade can be executed against a breached system using the following syntax:
>>sys.expose_access_log { target: "user.loc" }
If a player attempts to execute this upgrade in an invalid use case, the upgrade will return corresponding errors.
Examples:
- Not in hardline:
>>sys.expose_access_log { target: "user.loc" }
:::TRUST COMMUNICATION::: hardline required - activate with kernel.hardline
- Target system not breached:
>> sys.expose_access_log { target: "user.loc" }
Failure
Target user.loc is not a breached system.
- Upgrade on cooldown:
>>sys.expose_access_log { target: "user.loc" }
Failure
sys.expose_access_log is still recalibrating. 12 minutes until ready.
- Not enough GC on system:
>>sys.expose_access_log { target: "user.loc" }
Failure
Your account balance of 0GC is too low to send 50KGC.