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expose_access_log_v1

sys.expose_access_log allows you to view the access log of a compromised system.

expose_access_log_v1 is a tier 1 upgrade. It spawns at noob, kiddie, and h4x0r rarities.

Stats

cooldown

The 'cooldown' stat, which is displayed in seconds, determines how much time must pass after use before the expose_access_log_v1 can be executed again.

count

The 'count' stat displays the number of access logs can be exposed by the expose_access_log_v1 being used.

Behavior

When a player has this upgrade loaded, the upgrade can be executed against a breached system using the following syntax:

>>sys.expose_access_log { target: "user.loc" }

If a player attempts to execute this upgrade in an invalid use case, the upgrade will return corresponding errors.

Examples:

  • Not in hardline:

>>sys.expose_access_log { target: "user.loc" }
:::TRUST COMMUNICATION::: hardline required - activate with kernel.hardline

  • Target system not breached:

>> sys.expose_access_log { target: "user.loc" }
Failure
Target user.loc is not a breached system.

  • Upgrade on cooldown:
>>sys.expose_access_log { target: "user.loc" }
Failure
sys.expose_access_log is still recalibrating. 12 minutes until ready.
  • Not enough GC on system:
>>sys.expose_access_log { target: "user.loc" }
Failure
Your account balance of 0GC is too low to send 50KGC.